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Memoir '44 Board Game - WWII Historical Board Game of Epic Battles! Tabletop Miniatures Strategy Game for Kids & Adults, Ages 8+, 2-8 Players, 30-60 Minute Playtime, Made by Days of Wonder
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- HISTORICAL EPIC: Step into the shoes of WWII commanders and engage in thrilling battles with Memoir '44, a unique historical board game featuring plastic Army men and authentic scenarios.
- STRATEGIC CHALLENGE: Command infantry, paratroopers, tanks, artillery, commandos, and resistance fighters with strategic card play, dice rolling, and flexible battle plans for victory.
- REALISTIC BATTLES: Experience historically accurate terrain, troop placements, and objectives that mirror the actual WWII battles, creating an immersive and educational gaming experience.
- FAST-PACED ACTION: Enjoy easy-to-learn rules and scenario setup, allowing you to dive into the action quickly and immerse yourself in the battles of World War II.
- ENGAGING MINIATURES: Immerse yourself in the game with unique terrain and miniatures that bring the battles to life, offering endless replayability.
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Product information
Product Dimensions | 11.75 x 11.75 x 3 inches |
---|---|
Item Weight | 4.27 pounds |
Country of Origin | China |
ASIN | B0002TV2NS |
Item model number | DO7301 |
Manufacturer recommended age | 12 - 16 years |
Best Sellers Rank | #69,905 in Toys & Games (See Top 100 in Toys & Games) #1,934 in Board Games (Toys & Games) |
Customer Reviews |
4.7 out of 5 stars |
Is Discontinued By Manufacturer | No |
Release date | July 1, 2019 |
Language | English |
Manufacturer | Days of Wonder |
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Memoir '44 Board Game - WWII Historical Board Game of Epic Battles! Tabletop Miniatures Strategy Game for Kids & Adults, Ages 8+, 2-8 Players, 30-60 Minute Playtime, Made by Days of Wonder
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Product Description
Product Description
Memoir '44 is a unique historical game from Days of Wonder where players command a horde of little plastic Army men facing-off in dozens of WWII battles on an oversize hex game board. Each battle scenario mimics the historical terrain, troop placements and objectives of each army. Deploying forces through a variety of Command cards, the smart commander uses the unique skills of his units to their greatest strength. Easy to learn and fast-paced, Memoir '44 requites strategic card play, timely dice rolling and an aggressive, yet flexible battle plan to achieve victory. There are 17 unique historical scenarios, including a monster-size double-board version of Omaha Beach. The game has a double-sided, three section board map of the battlefield, featuring beach landings and countryside terrain. There are 44 lavishly painted double-sided terrain hexes, along with the 3D miniatures and obstacles to go on them. Also included are 60 Command cards, including 20 WWII Tactics cards and 40 troop movement Section cards, and two Army bags of incredibly detailed miniatures. You also get a cardholder to share with your "command staff" and some time-saving Terrain summary cards.
From the Manufacturer
Memoir '44 is a unique historical game from Days of Wonder where players command a horde of little plastic Army men facing-off in dozens of WWII battles on an oversize hex game board. Each battle scenario mimics the historical terrain, troop placements and objectives of each army. Deploying forces through a variety of Command cards, the smart commander uses the unique skills of his units to their greatest strength. Easy to learn and fast-paced, Memoir '44 requites strategic card play, timely dice rolling and an aggressive, yet flexible battle plan to achieve victory. There are 17 unique historical scenarios, including a monster-size double-board version of Omaha Beach. The game has a double-sided, three section board map of the battlefield, featuring beach landings and countryside terrain. There are 44 lavishly painted double-sided terrain hexes, along with the 3D miniatures and obstacles to go on them. Also included are 60 Command cards, including 20 WWII Tactics cards and 40 troop movement Section cards, and two Army bags of incredibly detailed miniatures. You also get a cardholder to share with your "command staff" and some time-saving Terrain summary cards.
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IN NO EVENT, REGARDLESS OF CAUSE, SHALL Seller (mcelhit) BE LIABLE FOR ANY INDIRECT, SPECIAL, INCIDENTAL, PUNITIVE OR CONSEQUENTIAL DAMAGES OF ANY KIND AS A RESULT OF THIS PRODUCT, WHETHER ARISING UNDER BREACH OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, AND WHETHER BASED ON THIS AGREEMENT OR OTHERWISE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
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Memoir '44 Base Game
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Memoir '44: Pacific Theatre Expansion
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Memoir '44: Mediterranean Theater Expansion
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Memoir '44: Battles of Khalkhin-Gol Expansion
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Memoir '44: Through Jungle and Desert Expansion
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Memoir '44: New Flight Plan Expansion
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Customer Reviews |
4.7 out of 5 stars 1,312
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4.7 out of 5 stars 95
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4.8 out of 5 stars 163
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4.3 out of 5 stars 81
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4.7 out of 5 stars 69
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4.6 out of 5 stars 251
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Price | $58.49$58.49 | — no data | $34.07$34.07 | $28.80$28.80 | $29.49$29.49 | $46.00$46.00 |
Type of Game | Board Game | Board Game | Board Game | Board Game | Board Game | Board Game |
Number of Players | 2 Players | 2 Players | 2 Players | 2 Players | 2 Players | 2 Players |
Average Playtime | 30-60 Minutes | 30-60 Minutes | 30-60 Minutes | 30-60 Minutes | 30-60 Minutes | 30-60 Minutes |
Recommended Player Age | 8+ | 8+ | 8+ | 8+ | 8+ | 8+ |
Objective | Command a horde of little plastic Army men facing-off in dozens of WWII battles | Explore the jungles of Japanese-occupied Burma to the desolate slopes of long-forgotten atolls. | Add the British Army to the Memoir '44 game system as well as a whole new class of Special Weapon Assets to embed in infantry units | Add 6 Soviet BA-10 Armored Cars and 6 Japanese Type 97 Te-Ke tankettes to your scenarios | Lead your men through the merciless jungles of Burma or race to Rangoon before the British forces can evacuate the city in the second of the jungle scenarios. | Deploy air units, such as fighters, fighter-bombers and even bombers to support your troops on the battlefield. |
Number of Scenarios | 17 | 8 | 8 | 6 | 8 | 21 |
Strategy Game | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
War Game | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Historically Accurate | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Expansion(s) Available | ✓ | is an expansion | is an expansion | is an expansion | is an expansion | is an expansion |
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Memoir '44 by Days of WonderAsmodee North America, Inc
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers find this board game engaging with good strategy elements and appreciate that it's simple enough for children to understand. The game features historically accurate scenarios based on real WWII battles, and customers note that battles can be completed in less than 20-30 minutes. They praise the well-made components, including quality plastic miniatures, and consider it a well-designed wargame with visual appeal.
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Customers enjoy playing this board game, finding it engaging with good strategy elements, and one customer notes it's a fantastic light war game.
"...a masterful blend of historical accuracy, strategic depth, and engaging gameplay that offers an exceptional World War II board gaming experience...." Read more
"...focusing on the Second World War and using a fantastic and brilliant game system. HIGHLY RECOMMENDED." Read more
"...It is too "light." It is meant for regular board game players and does not require hours and hours just to learn how to play the game...." Read more
"...for the play time it's going to get, but it'll be a good one to whip out on game night when that one buddy is there early and we know the other one..." Read more
Customers find the game easy to learn, particularly noting that the rules are simple enough for children to understand and play.
"...’s rules are straightforward and easy to learn, making it accessible for new players while still providing enough strategic depth to keep seasoned..." Read more
"This is a great introduction to wargaming!..." Read more
"...the MEMOIR '44 base game here provides you with a very clear set of instructions and SEVENTEEN (17) different scenarios to try out your Arm-Chair..." Read more
"...Nonetheless, this game does have a learning curve...." Read more
Customers enjoy this strategy war game, appreciating its mix of strategy and chance, with multiple scenarios based on actual battles.
"Memoir '44 is a masterful blend of historical accuracy, strategic depth, and engaging gameplay that offers an exceptional World War II board gaming..." Read more
"...provides you with a very clear set of instructions and SEVENTEEN (17) different scenarios to try out your Arm-Chair General skills...." Read more
"...double-sided board (field or beach), terrain tiles, battle medals, battle dice, and of course the battle pieces..." Read more
"...so there are many different scenarios in the book that you can play so if you get tired of playing one scenario you can try another from World War II..." Read more
Customers appreciate the game's historical content, which provides background on various battles and serves as a great introduction to WWII games. One customer notes that the 16 scenarios are based on real WWII battles.
"Memoir '44 is a masterful blend of historical accuracy, strategic depth, and engaging gameplay that offers an exceptional World War II board gaming..." Read more
"...Now let's find out why. MEMOIR '44 is a historically accurate World War II game that features the award-winning Command and Colors Card system...." Read more
"...Big time board game enthusiasts will note that this game incorporates the vagaries of war (luck of the cards and dice) so that even casual player..." Read more
"...I'd put the model quality at a B+ or A-. Fairly historically accurate, but the finishing in mass quantity was a little rough...." Read more
Customers appreciate the game's speed, noting that battles take less than 20-30 minutes to complete, making it a fast-playing light wargame.
"...It is meant for regular board game players and does not require hours and hours just to learn how to play the game. But that's the appeal!..." Read more
"...plastic 'army' markers for infantry, tanks, and artillery, but much shorter to play as one needs to accumulate a number of 'trophies' or goals..." Read more
"...Gameplay is simple and it keeps the action moving forward. There's not a long wait for each player to take a turn...." Read more
"...every game is different, and it takes just the right amount of time (about an hour and change) for the casual gamer...." Read more
Customers praise the build quality of the board game, noting its excellent components and durable plastic miniatures, with one customer mentioning it remains in good condition after numerous plays.
"...Its combination of historical accuracy, strategic depth, and high-quality components makes it a must-have for any board game enthusiast...." Read more
"...The game is really well designed with quality plastic miniatures. The artillery pieces seem really flimsy, but the rest are quite good...." Read more
"...the art work to the miniatures to the cards are all done right and made to last. I have yet to play it but I am sure I will enjoy the game play...." Read more
"...really enjoy it with the 'New Flight Plan' expansion, but it's solid on its own merit." Read more
Customers appreciate the game's strategy elements, with one customer noting it's a valuable resource for both casual and educational settings.
"...The game encourages critical thinking and strategic planning, making it a valuable resource for both casual and educational settings...." Read more
"...I would say that is pretty powerful right there... I can hear the revving of the diesel and gasoline engines and the tank tracks rolling over the..." Read more
"...I've honestly never seen anything like it. Great work there. The models were unexpected to me, you get tons of them...." Read more
"...But the thing I enjoy the most is how unit health and fighting works...." Read more
Customers appreciate the board game's design, describing it as a well-crafted wargame with appealing visuals, and one customer specifically mentions the impressive terrain tiles.
"...The double-sided game board and beautifully illustrated terrain tiles enhance the visual appeal and overall immersion of the game. 4...." Read more
"...The game is really well designed with quality plastic miniatures. The artillery pieces seem really flimsy, but the rest are quite good...." Read more
"...The quality of the board and the terrain tiles really impressed me...." Read more
"I just received this game yesterday and at first glance it is beautiful...." Read more
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- Reviewed in the United States on July 14, 2024Style: Memoir '44Verified PurchaseMemoir '44 is a masterful blend of historical accuracy, strategic depth, and engaging gameplay that offers an exceptional World War II board gaming experience. It's a sort of cross-over wargame/boardgame which fans of either genre should enjoy.
1. Historical Immersion:
Memoir '44 does an excellent job of recreating key battles of World War II. The scenarios are well-researched and based on actual historical events, which adds a rich layer of authenticity to the game. History buffs will appreciate the attention to detail and the opportunity to replay significant moments from the war.
2. Accessible yet Deep Mechanics:
The game’s rules are straightforward and easy to learn, making it accessible for new players while still providing enough strategic depth to keep seasoned gamers engaged. The command card system is ingenious, requiring players to make tactical decisions and manage their resources effectively. The balance between simplicity and complexity is perfectly struck.
3. High-Quality Components:
Days of Wonder has outdone themselves with the quality of the game’s components. The miniatures, including tanks, soldiers, and artillery, are detailed and durable. The double-sided game board and beautifully illustrated terrain tiles enhance the visual appeal and overall immersion of the game.
4. Engaging Scenarios:
With numerous scenarios included in the base game and many more available through expansions, Memoir '44 offers endless replayability. Each scenario presents unique challenges and strategic considerations, ensuring that every game feels fresh and exciting. The variety of scenarios also allows players to experience different aspects of World War II combat.
5. Strategic Depth and Replayability:
The game’s combination of card-driven commands and dice-based combat results in a highly strategic experience with a touch of luck. Players must adapt to the ever-changing battlefield conditions and make critical decisions that will impact the outcome of the game. The variability in scenarios and the unpredictable nature of battles provide immense replayability. Awesome number of expansions available.
6. Solo and Multiplayer Options:
While Memoir '44 shines as a two-player game, it also accommodates solo play and multiplayer scenarios with ease. The game’s design allows for cooperative and competitive play, making it a versatile addition to any board game collection. The Overlord expansion even enables epic battles with multiple players on each side.
7. Educational Value:
In addition to being an entertaining game, Memoir '44 serves as an excellent educational tool. Players learn about historical events, military strategies, and the complexities of warfare. The game encourages critical thinking and strategic planning, making it a valuable resource for both casual and educational settings.
Summary:
Memoir '44 is a standout board game (or introductory wargame) that offers a thrilling and immersive World War II experience. Its combination of historical accuracy, strategic depth, and high-quality components makes it a must-have for any board game enthusiast. Whether you’re a history buff, a strategy game lover, or simply looking for an engaging and educational game, Memoir '44 delivers on all fronts. Highly recommended!
- Reviewed in the United States on January 27, 2025Style: Memoir '44Verified PurchaseThis is a great introduction to wargaming! I originally tried to get into Bolt Action as my first wargame but that one requires a lot of time & money to get into, having to build and paint the figures and also having to buy & make the terrains/ buildings, but Memoir 44 comes with everything you need to get a immersive wargame going! I wish I discovered this first so the money I spent on Bolt Action could have gone to buying the expansion packs for Memoir 44, which I plan on getting all of them now!. My girlfriend and I got it on the weekend and learned to play in few minutes which led to us playing all weekend and introducing it to my brother in-law who also enjoyed the game. Highly recommended this game to anyone looking to start wargaming or just want a new boardgame for their collection it's so much fun!
This is a great introduction to wargaming! I originally tried to get into Bolt Action as my first wargame but that one requires a lot of time & money to get into, having to build and paint the figures and also having to buy & make the terrains/ buildings, but Memoir 44 comes with everything you need to get a immersive wargame going! I wish I discovered this first so the money I spent on Bolt Action could have gone to buying the expansion packs for Memoir 44, which I plan on getting all of them now!. My girlfriend and I got it on the weekend and learned to play in few minutes which led to us playing all weekend and introducing it to my brother in-law who also enjoyed the game. Highly recommended this game to anyone looking to start wargaming or just want a new boardgame for their collection it's so much fun!
Images in this review
- Reviewed in the United States on September 5, 2012Style: Memoir '44Verified PurchaseThis review is for the MEMOIR '44 base game also known as the core game.
MEMOIR '44 is my favorite game of all time. Now let's find out why. MEMOIR '44 is a historically accurate World War II game that features the award-winning Command and Colors Card system. For those readers out of the loop, the Command and Colors system is a wargaming engine that is very practical, easy to understand and easy to teach to new players. The basic elements to the mechanics or engine of this game is a deck of COMMAND Cards (think military orders), which can be classified into SECTION Cards and TACTICS cards, and a set of special dice known as BATTLE DICE. In the Command and Colors System the battlefield is divided into a CENTER section, LEFT flank, and RIGHT flank. Section cards are used to allow the ordering of military unit(s) occupying one or more sections. For example, a LEFT section card will allow you to issue orders (move, battle) to units that find themselves on the LEFT section of the battlefield (the game board) and so on. On the other hand, TACTICS cards are not limited to any section of the battlefield and in general are treated and feel like special cards. Examples of the TACTICS cards include the coveted BEHIND ENEMY LINES card, the AIR POWER card, ARMOR ASSAULT card etc... the latter allows you to issue orders to up to four (4) tank units anywhere on the battlefield and if attacking in Close Assault, the tank units roll with an extra battle die. I would say that is pretty powerful right there... I can hear the revving of the diesel and gasoline engines and the tank tracks rolling over the French countryside in 1944. With the mechanics of the game explained, the MEMOIR '44 base game here provides you with a very clear set of instructions and SEVENTEEN (17) different scenarios to try out your Arm-Chair General skills. SIXTEEN (16) of said scenarios are standard and require what you have in the box. The SEVENTEENTH (17th) scenario is called OMAHA BEACH - OVERLORD VERSION. Overlord here simply means you will require a second copy of the base game to be able to set up and properly play this scenario.
What's in the box?
1 double-sided Battlefield board map
144 Axis and Allies Army Pieces including INFANTRY, ARMOR (TANKS), ARTILLERY
36 Obstacles including BARBED WIRE, CZECH HEDGEHOGS (ANTI TANK OBSTACLE), SANDBAGS
44 Terrain Tiles including FORESTS, HEDGEROWS, RIVERS, HILLS, VILLAGES, ETC...
60 Command Cards (MILITARY ORDERS)
9 Summary Cards (CHEAT SHEETS)
8 Battle Dice (SPECIAL DICE)
2 Card Holders
1 Rules & Scenario Booklet
After becoming addicted to MEMOIR '44, you can expand your gaming experience with the following expansions to the MEMOIR '44 base game:
1) BREAKTHROUGH: This expansion offers deeper maps and a more in-depth experience of MEMOIR '44
2) WINTER WARS: This expansion brings the BREAKTHROUGH deck to the battlefield. This is what I call the third-generation set of COMMAND cards.
3) The Army packs: These expansions include EASTERN FRONT, MEDITERRANEAN THEATER, PACIFIC THEATER
4) SPECIAL OPERATIONS expansion packs: These really do bring MEMOIR '44 to a new level. You can lay a minefield to stop a column of enemy tanks from overrunning your position, drop your paratroopers deep beyond the front line for a surprise attack, request close air support before sending in your tanks and infantry into heavily defended territory, and send field medics to evacuate weakened units from the battlefield.
To conclude, I highly recommend purchasing this game. For the price, what you get inside this box is worth its weight in gold. This is an amazing game focusing on the Second World War and using a fantastic and brilliant game system. HIGHLY RECOMMENDED.
5.0 out of 5 starsThis review is for the MEMOIR '44 base game also known as the core game.I LOVE MY MEMOIR '44
Reviewed in the United States on September 5, 2012
MEMOIR '44 is my favorite game of all time. Now let's find out why. MEMOIR '44 is a historically accurate World War II game that features the award-winning Command and Colors Card system. For those readers out of the loop, the Command and Colors system is a wargaming engine that is very practical, easy to understand and easy to teach to new players. The basic elements to the mechanics or engine of this game is a deck of COMMAND Cards (think military orders), which can be classified into SECTION Cards and TACTICS cards, and a set of special dice known as BATTLE DICE. In the Command and Colors System the battlefield is divided into a CENTER section, LEFT flank, and RIGHT flank. Section cards are used to allow the ordering of military unit(s) occupying one or more sections. For example, a LEFT section card will allow you to issue orders (move, battle) to units that find themselves on the LEFT section of the battlefield (the game board) and so on. On the other hand, TACTICS cards are not limited to any section of the battlefield and in general are treated and feel like special cards. Examples of the TACTICS cards include the coveted BEHIND ENEMY LINES card, the AIR POWER card, ARMOR ASSAULT card etc... the latter allows you to issue orders to up to four (4) tank units anywhere on the battlefield and if attacking in Close Assault, the tank units roll with an extra battle die. I would say that is pretty powerful right there... I can hear the revving of the diesel and gasoline engines and the tank tracks rolling over the French countryside in 1944. With the mechanics of the game explained, the MEMOIR '44 base game here provides you with a very clear set of instructions and SEVENTEEN (17) different scenarios to try out your Arm-Chair General skills. SIXTEEN (16) of said scenarios are standard and require what you have in the box. The SEVENTEENTH (17th) scenario is called OMAHA BEACH - OVERLORD VERSION. Overlord here simply means you will require a second copy of the base game to be able to set up and properly play this scenario.
What's in the box?
1 double-sided Battlefield board map
144 Axis and Allies Army Pieces including INFANTRY, ARMOR (TANKS), ARTILLERY
36 Obstacles including BARBED WIRE, CZECH HEDGEHOGS (ANTI TANK OBSTACLE), SANDBAGS
44 Terrain Tiles including FORESTS, HEDGEROWS, RIVERS, HILLS, VILLAGES, ETC...
60 Command Cards (MILITARY ORDERS)
9 Summary Cards (CHEAT SHEETS)
8 Battle Dice (SPECIAL DICE)
2 Card Holders
1 Rules & Scenario Booklet
After becoming addicted to MEMOIR '44, you can expand your gaming experience with the following expansions to the MEMOIR '44 base game:
1) BREAKTHROUGH: This expansion offers deeper maps and a more in-depth experience of MEMOIR '44
2) WINTER WARS: This expansion brings the BREAKTHROUGH deck to the battlefield. This is what I call the third-generation set of COMMAND cards.
3) The Army packs: These expansions include EASTERN FRONT, MEDITERRANEAN THEATER, PACIFIC THEATER
4) SPECIAL OPERATIONS expansion packs: These really do bring MEMOIR '44 to a new level. You can lay a minefield to stop a column of enemy tanks from overrunning your position, drop your paratroopers deep beyond the front line for a surprise attack, request close air support before sending in your tanks and infantry into heavily defended territory, and send field medics to evacuate weakened units from the battlefield.
To conclude, I highly recommend purchasing this game. For the price, what you get inside this box is worth its weight in gold. This is an amazing game focusing on the Second World War and using a fantastic and brilliant game system. HIGHLY RECOMMENDED.
Images in this review
Top reviews from other countries
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jose antonioReviewed in Mexico on May 29, 2018
5.0 out of 5 stars MUY BUEN WARGAME
Style: Memoir '44Verified PurchaseSi quieres empezar en el múndo de los wargame y juegos de mesa modernos sin gastarte una fortuna, y con mecanicas sencillas y divertidas, este juego es para tí.
Sin duda un juego de guerra sencillo, fapido, facil y a la vez entretenido y divertido.
Las mecanicas son sencillas y las posibilidades casi infinitas.
Lo recomiendo completamente.
- Garth AllenReviewed in Australia on January 29, 2023
5.0 out of 5 stars Fantastic Game!
Style: Memoir '44Verified PurchaseFantastic game, especially such an old one, it still holds up. Simple enough you can start playing fairly quickly, yet with enough depth and scenarios, including user made (and your own if you feel like creating them), that you won't get bored anytime soon. Highly recommend.
- Marko JakusReviewed in Canada on March 16, 2022
5.0 out of 5 stars Awesome game! Love the theme
Style: Memoir '44Verified PurchaseI loved the game. It’s a great strategy game, and if you have a passion for the Second World War. This is the game for you. And plus; with all the expansion packs that come along and can be attached to the original game, it has no bounds.
- gamovReviewed in Singapore on September 11, 2020
5.0 out of 5 stars Command and Conquer
Style: Memoir '44Verified PurchaseAwesome game
- T.K.Reviewed in the United Kingdom on June 29, 2014
5.0 out of 5 stars A review for the fence-sitters.
Style: Memoir '44Verified PurchaseI held off from buying this game for about 6 months. On the one hand I really wanted to check it out, but on the other I'd heard a bunch of negative reviews that criticised it as being too random and lacking much strategy. Not that I'm an avid war-gamer or anything, but the idea of requiring the right cards to make your moves seemed limiting.
Thankfully after trying it myself, those worries have been put aside.
The first thing I noticed was how nice the box is. It's a hefty package with great evocative artwork and a glossy magazine finish. Opening it up revealed the same level of quality throughout from the excellently written rulebook to the large board and many miniatures. Even the insert is really well designed, the whole thing feels like it was lovingly put together.
Speaking of that rulebook, it really is one of the best ones I've read in recent memory. Logically and methodically laid out, the rules are explained very easily in the most concise way possible. It's easy to flip through it for reference too whilst the included cards provide some reminders of the basic troop and terrain rules.
Each turn you'll be selecting an order from one of your available action cards, enabling you to move units from a certain area of the board or perform a special action that may do a number of interesting things. This system actually works very well as it drastically speeds up the game, reducing the potential for analysis paralysis. It also ties into the game thematically, with certain sides given a bonus in hand size to represent superior infrastructure of the army during the specific historical scenario. What's more, it makes it feel a bit more like issuing orders in a war rather than playing a game - as you often have to make the best of a bad situation or respond to unfortunate twists and turns. It can occasionally be frustrating when you have a hand full of useless cards or your opponent gets a hand full of powerful cards, but this rarely damages the game itself.
Another thing I wasn't sure about before buying was the dice and their icons. The idea at a glance that you needed to roll the symbol of a man on in order to hit infantry seemed a little silly and childish. Of course it wasn't until I played that I realised, it should have been obvious, that this is exactly the same as rolling dice with numbers on - the difference is that this system avoids you having to look up multiple stat sheets to correspond different unit types to required dice rolls. What they've done is condensed tons of information, that in another game might be a nightmare, into the dice themselves. This is a really clever little touch.
The game itself is a lot more involved than I had thought. Whilst it's true you can only pick from a number of action cards, these still enable you choices in which units you select and what you do with them. The dice can occasionally be a bit cruel, but no more so than any other dice based strategy game (ie most of them!). Most importantly, this rarely feels like a game that's super-competitive and it's quick and easy nature means you won't get frustrated when things don't go your way. Whilst you'll still of course be trying to win, I've always enjoyed each game and not been that bothered if I've lost.
The rulebook comes with a bunch of different scenarios that are designed to recreate historical battles, complete with background text for each one. There are also a huge amount of downloadable scenarios, as well as multiple expansions that can add variety to gameplay. There's plenty of content here to keep you going though, so this can be a game that you'll be playing for quite some time.
I think Memoir is a great game and I'm glad I finally pulled the trigger on it. Whilst there are reviews out there that call it random and light, what they fail to emphasise is that this is a quick and fun board game, not chess or a heavy war-game. It has plenty of depth for what it sets out to achieve and it does so in great style. I actually find myself quite immersed in the battles and it makes me feel like a commander doing my best to turn the tides or war without giving me the headache-inducing burden of making the perfect strategy. This is an easy game to learn, easy to play and runs in under an hour making it very accessible.
All round I think it's a great game and if you're interested then you should give it a try without being too influenced by any of the negative reviews.
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