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CATAN Board Game - Embark on a Journey of Discovery and Trade! Civilization Building Strategy Game, Family Game for Kids & Adults, Ages 10+, 3-4 Players, 60-90 Minute Playtime, Made by CATAN Studio

4.8 out of 5 stars 37,756 ratings
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Purchase options and add-ons

  • EXPLORE CATAN: Set sail to the uncharted island of Catan and compete with other settlers to establish supremacy.
  • RESOURCE MANAGEMENT: Strategically gather and trade resources like ore, brick, lumber, grain, and wool to expand your settlements.
  • BUILD AND UPGRADE: Use your resources to build roads, settlements, and cities to earn victory points.
  • DYNAMIC GAMEPLAY: Roll the dice to collect resources based on terrain hexes, and employ clever tactics to outmaneuver your opponents.
  • CLASSIC GAME: Celebrate the 25th anniversary of CATAN, a timeless strategy board game loved by players worldwide.

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Product information

Product Dimensions 11.8 x 9.5 x 3.3 inches
Item Weight 2 pounds
Country of Origin China
ASIN B00U26V4VQ
Item model number CN3071
Manufacturer recommended age 10 years and up
Best Sellers Rank #992 in Toys & Games (See Top 100 in Toys & Games)
#27 in Board Games (Toys & Games)
Customer Reviews
4.8 out of 5 stars 37,756 ratings

4.8 out of 5 stars
Is Discontinued By Manufacturer No
Release date April 23, 2015
Language English, English
Department Strategy & Adventure Games
Manufacturer Asmodee

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CATAN Board Game - Embark on a Journey of Discovery and Trade! Civilization Building Strategy Game, Family Game for Kids & Adults, Ages 10+, 3-4 Players, 60-90 Minute Playtime, Made by CATAN Studio


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Product Description

Your adventurous settlers seek to tame the remote but rich isle of Catan. Start by revealing Catan's many harbors and regions: pastures, fields, mountains, hills, forests, and desert. The random mix creates a different board virtually every game. Guide your settlers to victory by clever trading and cunning development. Use resource combinations- grain, wool, ore, brick, and lumber-to buy handy development cards and build roads, settlements, and cities. Acquire your resources through trades,cards, or lucky dice (even outside your turn). But beware! Someone might cut off your road or buy a monopoly. And you never know when the wily robber might steal some of your precious gains! Catan((aka The Settlers of Catan) has been awarded with "Game of the Year," "Hall of Fame," and even "Game of the Century" honors in Germany, the United States, and a host of other countries worldwide. An international favorite, it's been called the "Perfect Social Game." Catan contains: 19 unique hexagonal terrain tile,  6 coastal frame pieces, 9 extra harbor pieces, 20 wooden settlements, 16 wooden cities, 60 wooden roads, 95 resource cards, 25 development cards, 4 building costs cards, 2 special bonus cards, 18 number tokens, 2 six-sided dice, 1 wooden robber pawn, simple rules & almanac.

Top Brand: CATAN

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From the manufacturer

Catan board game
CATAN Board Game for Adults and Families
Playing CATAN Board Game
Catan 3 to 4 Players  Ages 10 and up Play Time - 60 Minutes
CATAN Original
CATAN New Energies
CATAN Starfarers
A Game of Thrones CATAN
CATAN Family Edition
CATAN Junior
Customer Reviews
4.8 out of 5 stars 37,756
3.7 out of 5 stars 26
4.8 out of 5 stars 976
4.7 out of 5 stars 2,824
4.6 out of 5 stars 942
4.8 out of 5 stars 4,545
Price $43.97 $64.12 no data $75.52 no data $23.99
Type of Game Board Game Board Game Board Game Board Game Board Game Board Game
Number of Players 3-4 Players 3-4 Players 3-4 Players 3-4 Players 3-4 Players 3-4 Players
Average Playtime 60 Minutes 90 Minutes 120 Minutes 60 Minutes 60 Minutes 30 Minutes
Recommended Player Age Ages 10+ Ages 10+ Ages 14+ Ages 14+ Ages 10+ Ages 6+
Strategy Game
Adventure Game
Social and Community Game
Expansion Option no data no data no data no data
Extension for 5-6 Players Option no data no data no data
Scenario Option no data no data no data no data

What's in the box

  • 95 Resource Cards, 25 Development Cards, 16 Wooden Cities tokens, 20 Wooden Settlements, 60 Wooden Roads, 4 "Building Costs" cardboard reference tiles, 2 Special cardboard tiles: "Longest Road" & "Largest Army", 19 Terrain Hexes (Tiles), 6 Sea Frame Pieces, 9 Harbor Pieces, 18 Circular Number Tokens (Chits), 2 Dice (1 Yellow, 1 Red), 1 Robber, 1 Games Rules & Almanac Booklet
  • Product guides and documents

    Customer reviews

    4.8 out of 5 stars
    37,756 global ratings

    Review this product

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    Customers say

    Customers find this board game exciting every time they play, particularly noting it's great for older kids and adults. The game's quality is praised for its sturdy cardboard construction, and customers appreciate its strategic nature. While some customers find it easy to learn, others consider it a bit complicated to master.

    AI-generated from the text of customer reviews

    2,295 customers mention "Fun game"2,279 positive16 negative

    Customers find this board game incredibly fun, particularly when played with family and friends, noting that it's exciting every time and great for older kids and adults.

    "...It’s a great game for both kids and adults, and it brings everyone together for a fun, competitive challenge...." Read more

    "Love this game! Amazon had the best price by far, paid half of what I’ve seen in other retail stores...." Read more

    "...This is the most exciting game to ever exist, and has endless options of expansion packs + extensions to allow for more players...." Read more

    "...The game is great except for the expansion costing more but the game is so worth it so I give it a pass. Buy it play with the friends and homies!..." Read more

    489 customers mention "Quality"387 positive102 negative

    Customers are pleased with the quality of the board game, noting that it is well-made with sturdy pieces and arrives in perfect condition.

    "...The pieces are well-made, and the board offers a nice level of replayability with its modular setup...." Read more

    "...and are able to understand the concept and strategies the box is designed well to fit all the pieces in a compact manner, the box fits well in our..." Read more

    "good product" Read more

    "...This makes a great gift. I love the artwork, box shape and quality, and the rules are easy to comprehend and follow. Makes for some great memories!" Read more

    394 customers mention "Strategy"380 positive14 negative

    Customers appreciate the game's strategic elements, noting that it requires careful planning and multiple approaches to win.

    "...kids and adults, and it brings everyone together for a fun, competitive challenge. If you enjoy strategy games, CATAN is a must-try." Read more

    "...The goal of the game is simple, it’s getting there that takes a while. Best for rainy days or when you just don’t feel like doing much!..." Read more

    "...ones who are good at boardgames, this is a fun one that involves lots of strategy and a bit of luck." Read more

    "...simple enough to catch on quickly, but leaves lots of room to involve complex strategy and subtlety." Read more

    643 customers mention "Ease of learning"447 positive196 negative

    Customers have mixed opinions about the game's learning curve, with some finding it easy to learn while others describe it as complicated.

    "...It's easy to learn, but the deeper strategy keeps it interesting even after many plays...." Read more

    "...my 6 and 8 year olds enjoy playing it as well and are able to understand the concept and strategies the box is designed well to fit all the pieces..." Read more

    "...We play this game often and it was very easy to learn and the strategys can be easy to figure out for yourself, at least in the casual setting...." Read more

    "...This game is relatively challenging and takes a lot of skill, but once you learn the main aspects it’s fairly easy to play...." Read more

    Love it!
    5 out of 5 stars
    Love it!
    This is the best game i have played recently, we had really good time playing it
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    Top reviews from the United States

    • Reviewed in the United States on December 30, 2024
      CATAN is a classic and engaging strategy game that’s become a staple in our family game nights. The gameplay revolves around building settlements, trading resources, and strategizing to outsmart your opponents. It's easy to learn, but the deeper strategy keeps it interesting even after many plays.

      The game works well for 3-4 players, and the 60-90 minute playtime is just right. The pieces are well-made, and the board offers a nice level of replayability with its modular setup. It’s a great game for both kids and adults, and it brings everyone together for a fun, competitive challenge. If you enjoy strategy games, CATAN is a must-try.
      5 people found this helpful
      Report
    • Reviewed in the United States on January 23, 2025
      Love this game! Amazon had the best price by far, paid half of what I’ve seen in other retail stores. It says it is for older kids and adults, however my 6 and 8 year olds enjoy playing it as well and are able to understand the concept and strategies the box is designed well to fit all the pieces in a compact manner, the box fits well in our game cabinet. The game is a lot of fun for all ages!
      One person found this helpful
      Report
    • Reviewed in the United States on October 31, 2024
      If you haven’t played catan, you really need to get your head in the game. This is the most exciting game to ever exist, and has endless options of expansion packs + extensions to allow for more players. It only allows for 6 players with the extensions, which is enough because you’re going to fight with everyone while you play and you don’t want to lose any more friends than you already will. Catan brings out the worst in everyone, in the best way possible. If you are already competitive, be aware that this will tip the scales of your competitiveness. Especially if the robber gets placed on your resources. This game is relatively challenging and takes a lot of skill, but once you learn the main aspects it’s fairly easy to play. Family-friendly for kids over 10 I would say, but be careful because if they beat you you’ll want to put them up for adoption. The goal of the game is simple, it’s getting there that takes a while. Best for rainy days or when you just don’t feel like doing much! You need to have this game in your life.
      Customer image
      5.0 out of 5 stars
      The start of an obsession

      Reviewed in the United States on October 31, 2024
      If you haven’t played catan, you really need to get your head in the game. This is the most exciting game to ever exist, and has endless options of expansion packs + extensions to allow for more players. It only allows for 6 players with the extensions, which is enough because you’re going to fight with everyone while you play and you don’t want to lose any more friends than you already will. Catan brings out the worst in everyone, in the best way possible. If you are already competitive, be aware that this will tip the scales of your competitiveness. Especially if the robber gets placed on your resources. This game is relatively challenging and takes a lot of skill, but once you learn the main aspects it’s fairly easy to play. Family-friendly for kids over 10 I would say, but be careful because if they beat you you’ll want to put them up for adoption. The goal of the game is simple, it’s getting there that takes a while. Best for rainy days or when you just don’t feel like doing much! You need to have this game in your life.
      Images in this review
      Customer image
      62 people found this helpful
      Report
    • Reviewed in the United States on February 23, 2025
      My brother has a new game of the week often and this one was one that I was excited to play and had high expectations. Dang this met and exceeded them by a lot! We play this game often and it was very easy to learn and the strategys can be easy to figure out for yourself, at least in the casual setting. The game is great except for the expansion costing more but the game is so worth it so I give it a pass. Buy it play with the friends and homies! Keep your expansion and main game separate as its easy to mix them and lose track!
      One person found this helpful
      Report
    • Reviewed in the United States on April 1, 2025
      good product
    • Reviewed in the United States on November 18, 2024
      We are a board-game family; and we love this game. This game seems intimidating due to the booklet included for instructions, but the instructions itself is on just a few pages and the rest is used for definitions and additional clarification. The game says it's for players 10 years old and older. However, my 6-year-old in first grade was able to play this game well; and now considers it her favorite game. She was the winner for the first game; and I won the second game. She tested for reading at a grade above (second grade) so that might help. She also was able to play Rummikub (which is recommended for 8 years old and older) starting at age 4 and beat us. So...if you have some little ones who are good at boardgames, this is a fun one that involves lots of strategy and a bit of luck.
      18 people found this helpful
      Report
    • Reviewed in the United States on January 15, 2025
      My 8-yr-old jumps in sometimes, but mostly my husband and I play this with adult friends. Either way it is quite an intriguing and captivating game! Gameplay is simple enough to catch on quickly, but leaves lots of room to involve complex strategy and subtlety.
    • Reviewed in the United States on January 31, 2025
      Fun game, it can take a little too long sometimes. We played a bunch of times before getting tired

    Top reviews from other countries

    • Let Me Say This:
      5.0 out of 5 stars A Family Favorite for Fun and Strategy
      Reviewed in Canada on December 6, 2024
      We got the Catan board game as a family activity, and it’s quickly become a favorite in our house. It’s perfect for when we want something more engaging than a quick card game but not as exhausting as Monopoly. The game is all about building settlements, trading resources, and strategizing your way to victory. My husband and I enjoy the strategy, while the kids (ages 11 and 13) get a kick out of outsmarting us with their trades.

      The setup takes a little time, but once you’ve got the hang of it, it’s pretty straightforward. We love that the board changes each time you play, so it doesn’t feel repetitive. There’s also a lot of friendly competition - though “friendly” gets tested when someone blocks a road or refuses a trade!

      Games can take about an hour or more, which makes it a nice choice for family nights when we have the time to sit down together. Catan keeps everyone thinking, laughing, and occasionally groaning (usually me when I lose). Highly recommend it for families with older kids who enjoy a bit of strategy and a lot of fun.
    • Syed Taha Ghayas
      5.0 out of 5 stars One of the best board games!
      Reviewed in the United Arab Emirates on December 8, 2024
      This is one of the best board games and great weekend fun for family of 4. You can also separately buy an extension for 5-6 players. The quality of items is superb.
    • Tea_Cake_and_Gaming
      5.0 out of 5 stars One of the best games that not enough people know about
      Reviewed in the United Kingdom on November 23, 2020
      Story:
      I awoke one morning on the island of Catan, at the time I didn't know I was on some island in the middle of nowhere. After walking around all day, I ended up strolling down a hill, towards the sunset, hoping it would take me away from the madness of hexagon terrains covered with fields, forests and mountains. People were all around trading their beloved sheep for a piece of grain, or a chunk of rock for an entire tree. ​
      Hiding behind one tree that someone had just given away for a brick, was a robber. Dressed in grey, he was waiting patiently, and I soon found out what he was awaiting for as two hopeless pillocks came along and rolled a couple of dice along the ground. They rolled a 7, and quickly the robber came flying out and smashed them both over the head with a tree branch and rode one of their sheep off in to the sunset. I don't know what was more bizarre, the sheep riding robber, or the fact two people just stopped to roll a couple of dice in the middle of a path as if it was a normal day, and as if they hadn't got anything else better to do.

      Further on in to my journey, I discovered more people, building roads, Knights hitting people and taking things to give to other people, and others begging for ore... I carried on walking to get away from this crazy world, but I was trapped on an island of pure insanity. The only way off, wait for the Seafarers to bring their boats, and even then they would take me to more madness. It's fine though, 'Scotty, one to beam up'. ARGH! No wait, it's more madness in space. I just saw a Klingon Robber smash someone's skull in to steal their Oxygen!

      - - - -

      Review:
      The game known as Catan, or to the more experienced a tabletopper, Settlers of Catan. Created by Klaus Teuber, he's created many more versions since he first started this back in 1995, which include Star Trek and Game Of Thrones. It's sold millions upon millions of copies and remains one of the best board games that too many people still don't know about.

      This is a trading game that's easy to learn for 3 or 4 players, but could end up making you hate dice more than ever, but you'll still be playing it for years. It can be turned in to a 5 or 6 player game with the expansion, and that's a joy in itself. You build the board by creating a hexagon seascape, and fill it with an island using 19 hexagon pieces of different types of terrain that provide resource. Of course, when you play your first game of Catan, you'll use the standard rule names for resource like lumber, grain and wool. It'll soon turn in to wood, wheat and sheep. The classic line of course while trading is "Do you have wood for sheep?" It even went as far as The Big Bang Theory in an episode called The Recombination Hypothesis. Make sure you look that one up if you haven't seen it. The innuendos are incredible.

      On setting up the game, you have a nice looking island with different land masses like mountains, forests, and even one tile that has a desert. This really is a dirty place because it's the original home of a robber. More on that entity in a moment. Each tile gets a number. This can be set up from the Game Rules and Almanac you get with the game, or you could be really daring and mix up all the tiles before placing them down, and that goes for the circular numbers which are placed on each tile as well. Mixing them up seriously creates a challenge, and always makes for a different game every time and gives it more longevity.

      Now the board is ready, everyone takes their coloured pieces which consist of 15 roads, 5 settlements and 4 cities, and also have a Building Cost card which comes in very handy. Try and play the game without fiddling with your game pieces. Apart from playing the game properly, you'll be building things with them every chance you get. To kick off the game, choose the starting player who puts down a settlement and a road in between the terrains (on the corners of the hexes), or even on the edge of the island near the sea if you wish. Then players go clockwise. Once it gets to the last player, they take their turn and then have another turn and then placements go anti-clockwise so everyone ends up having two settlements and two roads on the board. On the players second placements, whatever the settlement is touching for example, two forests and a pasture (which will soon be called sheep), you'd get two wood cards and a sheep... I mean wool card. These cards can be used to build things, as long as you have all the required cards, which you collect, trade and spend throughout the game. Important rules, each settlement placed at the start has to have their road placed next to that piece so it's always a good idea to observe the board before placing anything, and also settlements/cities cannot be next to each other, there is a two space rule for all settlements/cities. That becomes very clear and easy from the first game.

      After placing all the pieces, the game begins with the throw of the dice by the player who first put down their settlement and road (who is also the last person, which is fun). When the dice land, whatever number comes up, players with settlements touching terrain of that number get the resource cards. Later on, when players have cities, any city touching a terrain would get two cards. It's quite a simple game, but the dice decide your fate more than anything. Great fun though.

      When it's a players turn, after doing the rolling and getting resource phase, trading can take place. It's only between the current players turn and everyone else. Players cannot trade with each other if it's not their turn.

      Let's talk about that dirty Robber. This originally sits in the desert, but once a 7 is rolled, or if someone uses the Knight Development Card, it can be moved and placed on any number on the board, which blocks that number until the robber is moved to another one. So if the Robber is placed on a '5', if anyone has a Settlement or City next to that terrain with that covered number, they wont get any resource cards connected with it until it's moved. It's evil, especially if you get a game where the 7 comes out constantly, and it does happen. By the way, whoever places the robber and puts it on a number that's connected to another players Settlement or City, they can steal a random card from them, if two people are next to that terrain, the robbing player chooses only one person to steal from. Like I said though, evil.

      Every player has a Building Cost card to show what you need to build roads, more settlements, cities, and development cards which can end up putting anyone who buys them in a strong position. These development cards hold such things as Knights, when used can move the robber on the board to a new number, usually someone you want to block and/or steal a card from. Handy tip about the Knight card, you can use it before rolling when it comes to your turn, always fun to steal someone's card before things really kick off. There are also Monopoly cards which gives you the power to say any resource and every player gives you ALL of what they have of that resource. There are cards that give you Victory points, which gets you that little bit closer to winning the game, and these are revealed as soon as you have 10 points to be victorious, but never shown until the end. All development cards can only be used once, and you can't use a development card as soon as you buy it unless it's the Victory point card that gets you to your 10th point.

      Yes, 10 points, that's all you need for victory, to be the lord of the sheep and master of bricks. The King of wheat and a God of the forests. It doesn't sound much does it? 10 points. Good news, everyone when they set up the game starts on 2 points for having two Settlements, which are worth a point each. Get a City to replace a Settlement, it's worth 2 points, so you're aiming to get as many Settlements and Cities on the board as possible. But games can go on for an hour or two before there is a victor, and even longer if you have the 5-6 player expansion. It's brilliant. Winning is earnt through strategy, but every roll you want certain numbers to give you the resource to build what you need. It doesn't always work out as you plan.

      Other things that can get you the 10 points are the bonus missions. If you have the longest road, you claim the Longest Road card which is worth 2 points, and also the Largest Army card, also worth 2 points, for anyone who has the most Knight cards. This can take time, they're only available when someone has a road length of five, and three Knight cards. They can be taken though from anyone who manages to get more, meaning they lose the 2 point advantage and the new player gains it. I think having these cards puts you on more edge than anything.

      Having a Settlement or City at one of the Harbours is brilliant and gives a player a huge advantage. There are regular harbours that you can trade three of your resource cards for one different resource card, this is known as Maritime Trade. There are special harbours where you can trade two specific resources for one different card. If you manage to have a settlement next to the wheat for example, and wheat is doing really well for you, and you build a settlement next to a harbour that can trade two wheat for a different resource, you're laughing all the way to the bank. The less you can trade for what you want is a path to winning Catan.

      There are all kinds of different versions out now, along with expansions. There's even a card game called Struggle For Catan, and a brilliant little dice game that wont take up 2 hours of your life.

      If you're a veteran at board games like me, growing up with games like Cluedo and Monopoly, you'll appreciate this game for the rest of your life. It's an amazing game and there's a reason why it's still going strong after 25 years. Don't just sit there... Game!
      Customer image
      Tea_Cake_and_Gaming
      5.0 out of 5 stars
      One of the best games that not enough people know about

      Reviewed in the United Kingdom on November 23, 2020
      Story:
      I awoke one morning on the island of Catan, at the time I didn't know I was on some island in the middle of nowhere. After walking around all day, I ended up strolling down a hill, towards the sunset, hoping it would take me away from the madness of hexagon terrains covered with fields, forests and mountains. People were all around trading their beloved sheep for a piece of grain, or a chunk of rock for an entire tree. ​
      Hiding behind one tree that someone had just given away for a brick, was a robber. Dressed in grey, he was waiting patiently, and I soon found out what he was awaiting for as two hopeless pillocks came along and rolled a couple of dice along the ground. They rolled a 7, and quickly the robber came flying out and smashed them both over the head with a tree branch and rode one of their sheep off in to the sunset. I don't know what was more bizarre, the sheep riding robber, or the fact two people just stopped to roll a couple of dice in the middle of a path as if it was a normal day, and as if they hadn't got anything else better to do.

      Further on in to my journey, I discovered more people, building roads, Knights hitting people and taking things to give to other people, and others begging for ore... I carried on walking to get away from this crazy world, but I was trapped on an island of pure insanity. The only way off, wait for the Seafarers to bring their boats, and even then they would take me to more madness. It's fine though, 'Scotty, one to beam up'. ARGH! No wait, it's more madness in space. I just saw a Klingon Robber smash someone's skull in to steal their Oxygen!

      - - - -

      Review:
      The game known as Catan, or to the more experienced a tabletopper, Settlers of Catan. Created by Klaus Teuber, he's created many more versions since he first started this back in 1995, which include Star Trek and Game Of Thrones. It's sold millions upon millions of copies and remains one of the best board games that too many people still don't know about.

      This is a trading game that's easy to learn for 3 or 4 players, but could end up making you hate dice more than ever, but you'll still be playing it for years. It can be turned in to a 5 or 6 player game with the expansion, and that's a joy in itself. You build the board by creating a hexagon seascape, and fill it with an island using 19 hexagon pieces of different types of terrain that provide resource. Of course, when you play your first game of Catan, you'll use the standard rule names for resource like lumber, grain and wool. It'll soon turn in to wood, wheat and sheep. The classic line of course while trading is "Do you have wood for sheep?" It even went as far as The Big Bang Theory in an episode called The Recombination Hypothesis. Make sure you look that one up if you haven't seen it. The innuendos are incredible.

      On setting up the game, you have a nice looking island with different land masses like mountains, forests, and even one tile that has a desert. This really is a dirty place because it's the original home of a robber. More on that entity in a moment. Each tile gets a number. This can be set up from the Game Rules and Almanac you get with the game, or you could be really daring and mix up all the tiles before placing them down, and that goes for the circular numbers which are placed on each tile as well. Mixing them up seriously creates a challenge, and always makes for a different game every time and gives it more longevity.

      Now the board is ready, everyone takes their coloured pieces which consist of 15 roads, 5 settlements and 4 cities, and also have a Building Cost card which comes in very handy. Try and play the game without fiddling with your game pieces. Apart from playing the game properly, you'll be building things with them every chance you get. To kick off the game, choose the starting player who puts down a settlement and a road in between the terrains (on the corners of the hexes), or even on the edge of the island near the sea if you wish. Then players go clockwise. Once it gets to the last player, they take their turn and then have another turn and then placements go anti-clockwise so everyone ends up having two settlements and two roads on the board. On the players second placements, whatever the settlement is touching for example, two forests and a pasture (which will soon be called sheep), you'd get two wood cards and a sheep... I mean wool card. These cards can be used to build things, as long as you have all the required cards, which you collect, trade and spend throughout the game. Important rules, each settlement placed at the start has to have their road placed next to that piece so it's always a good idea to observe the board before placing anything, and also settlements/cities cannot be next to each other, there is a two space rule for all settlements/cities. That becomes very clear and easy from the first game.

      After placing all the pieces, the game begins with the throw of the dice by the player who first put down their settlement and road (who is also the last person, which is fun). When the dice land, whatever number comes up, players with settlements touching terrain of that number get the resource cards. Later on, when players have cities, any city touching a terrain would get two cards. It's quite a simple game, but the dice decide your fate more than anything. Great fun though.

      When it's a players turn, after doing the rolling and getting resource phase, trading can take place. It's only between the current players turn and everyone else. Players cannot trade with each other if it's not their turn.

      Let's talk about that dirty Robber. This originally sits in the desert, but once a 7 is rolled, or if someone uses the Knight Development Card, it can be moved and placed on any number on the board, which blocks that number until the robber is moved to another one. So if the Robber is placed on a '5', if anyone has a Settlement or City next to that terrain with that covered number, they wont get any resource cards connected with it until it's moved. It's evil, especially if you get a game where the 7 comes out constantly, and it does happen. By the way, whoever places the robber and puts it on a number that's connected to another players Settlement or City, they can steal a random card from them, if two people are next to that terrain, the robbing player chooses only one person to steal from. Like I said though, evil.

      Every player has a Building Cost card to show what you need to build roads, more settlements, cities, and development cards which can end up putting anyone who buys them in a strong position. These development cards hold such things as Knights, when used can move the robber on the board to a new number, usually someone you want to block and/or steal a card from. Handy tip about the Knight card, you can use it before rolling when it comes to your turn, always fun to steal someone's card before things really kick off. There are also Monopoly cards which gives you the power to say any resource and every player gives you ALL of what they have of that resource. There are cards that give you Victory points, which gets you that little bit closer to winning the game, and these are revealed as soon as you have 10 points to be victorious, but never shown until the end. All development cards can only be used once, and you can't use a development card as soon as you buy it unless it's the Victory point card that gets you to your 10th point.

      Yes, 10 points, that's all you need for victory, to be the lord of the sheep and master of bricks. The King of wheat and a God of the forests. It doesn't sound much does it? 10 points. Good news, everyone when they set up the game starts on 2 points for having two Settlements, which are worth a point each. Get a City to replace a Settlement, it's worth 2 points, so you're aiming to get as many Settlements and Cities on the board as possible. But games can go on for an hour or two before there is a victor, and even longer if you have the 5-6 player expansion. It's brilliant. Winning is earnt through strategy, but every roll you want certain numbers to give you the resource to build what you need. It doesn't always work out as you plan.

      Other things that can get you the 10 points are the bonus missions. If you have the longest road, you claim the Longest Road card which is worth 2 points, and also the Largest Army card, also worth 2 points, for anyone who has the most Knight cards. This can take time, they're only available when someone has a road length of five, and three Knight cards. They can be taken though from anyone who manages to get more, meaning they lose the 2 point advantage and the new player gains it. I think having these cards puts you on more edge than anything.

      Having a Settlement or City at one of the Harbours is brilliant and gives a player a huge advantage. There are regular harbours that you can trade three of your resource cards for one different resource card, this is known as Maritime Trade. There are special harbours where you can trade two specific resources for one different card. If you manage to have a settlement next to the wheat for example, and wheat is doing really well for you, and you build a settlement next to a harbour that can trade two wheat for a different resource, you're laughing all the way to the bank. The less you can trade for what you want is a path to winning Catan.

      There are all kinds of different versions out now, along with expansions. There's even a card game called Struggle For Catan, and a brilliant little dice game that wont take up 2 hours of your life.

      If you're a veteran at board games like me, growing up with games like Cluedo and Monopoly, you'll appreciate this game for the rest of your life. It's an amazing game and there's a reason why it's still going strong after 25 years. Don't just sit there... Game!
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    • Malina
      5.0 out of 5 stars Super game
      Reviewed in Germany on April 2, 2025
      Amazing game, great to play it with friends.
    • Siddhillicious
      5.0 out of 5 stars Good Quality Product
      Reviewed in India on April 3, 2025
      Quality of the product is really good. Seems original from Funskool. Verify if it’s from funskool before buying to avoid duplicate product purchase.